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Showing posts from September, 2018
Project 1: Stop Motion Short Film Group Project.  Create an experi- mental stop motion animation at least 10 seconds long, emphasizing one of the 12 Pricinples of Anima- tion. Needs to have a beginning, middle and end and has a complete idea. Must have sound, but the ani- mation does not have to be synced to it. I through out the theme of a stuffed animal coming to life(I like horror movies) and my group liked the idea because it was something simple and easy toward with and do in a limited time with renting out our equipment. The process took a  little  under an hour to film the whole sequence.  It was pretty fun(definitely had its share of the giggles).  I operated the camera and took the pictures(which would eventually be made into our stop motion), Aury moved the stuffed animal and helped with line up shots, Taylor was our actress as well as the final editor, we all pitched in for sound effects and back round music. Like our first project of making a stop motion ball bou
Assignment 2: Bouncing Ball (Stop Motion) Create a short animation of a bouncing ball within an environ- ment that will change the speed/ trajectory of the ball at least twice. Keep in mind gravity, weight and using squash and stretch to create exaggeration. No set length, as long as it’s long enough to encompass the bouncing ball at 24 frames per second. After seeing some in class examples my group and  I  tossed around ideas. Someone mentioned the game 'Fruit Ninja' and that got me thinking about Pacman(for some reason). We decided to combine the two and add in the topic of the 'Bouncing Ball'.  I took some different colored construction paper that I drew the shapes onto and cut them out. Making sure I have enough different shapes to show the affect of a ball bouncing. It had its difficulties because it is stop motion animation. It was made slightly easier because the equipment we had has the program Dragonframe on it that allows you to use something called